Comments (55)
your engine got added to d7 list :D
I love the intro :)
really good looking, love all of the dynamic fluid motion.
This game really deserves more likes.
V3:
WS = direction of camera
A/D = sideways
SHIFT = down
SPACE = up
X = close window
Mouse cursor to look around, I've locked the rotation at 90/-90° to make it less confusing
V1 and V2:
WASD to walk
SPACE to jump
SHIFT to run
V to Zoom
E/Q to lean [only in V1]
Mouse to look around
RMB to aim [only in V1]
Credits:
V1
It isn't a game, it's based on this (though modified) tutorial series https://www.youtube.com/watch?v=tX_x4iYvspU
Thanks @TheGreenFlash for this fantastic tutorial series!
I didn't make the rifle, it was just meant to be temporary. Here's the link. Thanks @BobzGames
https://gamejolt.com/p/free-to-use-m16-sprite-animated-and-with-sound-i-m-still-going-to-3vrhekfu #shooter
https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
New progress in terms of UI stuff, *Loading Screen* is done. I didn't add it to the game yet, it will be added when the *Main Menu* is done too.
New Version is out guys, the menu isn't in it yet, it isn't complete, but the splash-screen is: https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741 The menu is in a usable state, but I want to add custom sliders, and improve some of it's code before release. Enjoy ^^
New Version is out, and new URL by the way too...
https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
Reworked leaning to be more smooth now
Added basic aiming mechanic, I'll redo it when I have a new rifle though
Weapon rotates 50% wtih the angle the camera is rotated in
Enjoy (^^)
New Version of my 3D Engine is out: https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
I reworked the little tilt the Camera makes that it is easier to understand in code and with smoother transition.
I added proper leaning by using Q/E.
New Version of my 3D engine is out. https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
I added a custom block to not manually have to add each individual object seperately (not visible to the player) and I changed the resolution to support 16:9 screens. Enjoy ^^